Congratulations to Black Ice Beard
who reached level 50 tonight, June 11, 2010.
We had a nice crew to witness the event.
Afterwards, we raided Tormenta,
sailed and completed the boss battle two times.
A splendid time was had by all.
Captain Ezekiel Rott of the Casa de Muertos guild has forever plagued the Caribbean with his sinister presence. Pirates know that as a sworn servant of Jolly Roger's, Rott is usually behind many of the villainous acts that happen all over the islands. No one really knows much about Captain Rott's role in that shell of a town on Tortuga called, 'Rat's Nest'. But our very own Marceline guild is aware of Rott's shady dealings - the very dealings that led to the cursing of Rat's Nest! Find the Marceline guild and discover the dreadful secret Captain Ezekiel Rott has fought to keep quiet.
What: Learn all about Captain Ezekiel Rott's dark deeds and the mystery of Rat's Nest!
When: Saturday, May 8 from 2 p.m. - 3 p.m. and 5 p.m. - 6 p.m.
Sunday, May 9 from 2 p.m. - 3 p.m. and 5 p.m. - 6 p.m. (All times are Pacific/ Los Angeles.)
Where: Find the Marceline guild on the docks of Tortuga.
The Details: You'll know the Marceline guild by the flaming skull logo above their heads.
If you've been curious about the sudden appearance of the strange symbols, the mystery has been solved. Turns out that Sandra Tew, one of the finest potion makers in the Caribbean, recently found powerful new herbs on some uncharted islands. Sandra took these potent ingredients to her mentor, Tia Dalma and together they concocted several strong potions and elixirs. Sandra knew that these potions would help the Pirates defend against Jolly Roger's dark magic. Now you can learn to make these potions yourself! But be careful, they're dangerous and you don't want to blow yourself up.
Sandra's not the only one who let the cat out of the bag. Darby's secret has also been cracked! And it's quite a profitable one!
You see, ever since the EITC Expedition Fleets sailed towards Raven's Cove, the Shipwrights have been flooded with business. In fact, it's been more than they can handle! So Darby Drydock and the Shipwrights from the other islands got together and devised a plan; teach Pirates to patch damaged vessels! While the Shipwrights will continue to repair ships as usual, they put in place a system that lets you fix ships too. And the good part is - you can also earn extra gold by working for the Shipwrights in helping them repair other ships! This is a perfect way to help Pirates get back on the water quicker to stop the Undead, Navy and EITC from controlling more of the islands.
Start practicing your potion brewing and ship repair techniques on TEST now!
Show that special lady you care by getting a tattoo about Mom!
From Tuesday, May 4 to Tuesday, May 11, a variety of Mother's Day designs are available at all Tattoo Parlors for a limited time. Wear it proudly for dear ol' Mum!
Recently, there have been rumors in the Caribbean about some strange sightings. All the islands are filled with chatter but no one seems to know what's really going on. So what's the buzz all about? Read the rumors below and see if you can figure out the mystery.
Darby's Secret
During one of their trips to Darby Drydock, the Port Royal shipwright, many Pirates noticed an odd sight - some makeshift tables set up near his shop. Usually, Darby is not the secretive type but whenever Pirates asked him about the tables he would change the topic immediately and start rambling on about his Aunt Edith's belching problem. Now, Darby's embarrassing family secrets aside, we're pretty curious to know what these new tables are for.
What do you Pirates think? What on earth could Darby be planning to do with them?
Lost Journal
Speaking of strange happenings in the Caribbean, Sandra Tew was recently seen talking to Fabiola, one of the gypsies on Tortuga. They seemed to be having a very secretive, intense conversation. The Pirate who witnessed this meeting said Sandra then showed Fabiola something in her hand. Whatever Sandra was holding made Fabiola's face turn completely pale - just as if she was seeing the ghost of El Patron himself!
Shortly after that, Sandra rushed off and sailed back to Cuba. In her haste, Sandra dropped a piece of parchment on the docks. The parchment had some mysterious symbols and writing on it. We are completely baffled about what it could mean. Take a look and tell us what you think. We hope it's something good... and not an evil omen.
You will now be warned if you try sell items at a gunsmith, blacksmith, or gypsy that would put you over the gold cap.
Sgt. Bingham no longer appears on the docks during the Black Pearl Battle.
Enemies' chests should no longer puff out when they are taunting you.
Anyone in range of a staff's aura will now get an icon over their health bar to show what effect you are receiving.
Fabiola has been repositioned to stand correctly.
Items that Basic Access Members cannot use are now highlighted in red in their inventory.
Some quests that a player completed and then reappeared (such as Teleport Token or Treasure Collection quests) should no longer be appearing in the player's Quest Journal.
Fixed a client crash when people were turning in quests to receive clothing.
Fixed the Ray of Light to point to an EITC Outpost when acquiring an EITC Warrant for quests.
Weapons that boost Endurance for Cutlasses and Focus for Dolls should now be increasing your HP and Voodoo respectively when equipping those items, and decreasing them when unequipping them.
Fixed a client crash when using staff auras around other players.
Weapon unlock quests are now correctly assigned to Pirates who have unlocked them.
Fixed a crash during invasions where enemies would get confused about targets.
Fixed a crash that happened occasionally when adding a new member to your crew.
Fixed a crash involving using Speed Chat for help with quests.
Enlarged the rollover descriptions of effects on players and enemies to make them easier to read.
Fixed issues when the ram rod used to reload blunderbusses was not being removed correctly.
Fixed graphical issues during the Bo Beck/Jolly Roger cutscene.
Removed most of the level requirements on enemies for quests.
Release Notes - April 17, 2010
Fixed a bug where some guests were given teleport and weapon unlock quests a second time.
Fixed a bug where the Wound effect from Shrapnel boosted grenades was not fading out.
Attuning another pirate no longer deals damage to them.
Fixed an AI crash related to rejoining your crew after logging out and coming back in.
Shrouded in fog, Raven's Cove is an ancient outpost of sand, mystery, and danger. Hidden from human eyes until now and home to El Patron's Lost Weapons - Raven's Cove houses the most powerful stockpile of weapons ever known!
Jolly Roger wanted these weapons badly ... so did the EITC Commander, Lord Cutler Beckett. But Beckett double-crossed Jolly to get the weapons for himself. When Jolly Roger found out, he vowed revenge. Their forces met on Raven's Cove and fought ferociously. Witnessing the epic battle was the Marceline Guild. They watched the formidable foes fight for two days - ending in a draw but leaving the island in shambles. Both sides walked away with a hefty share of the enchanted weapons. Now they can be found all over the Caribbean, carried by EITC forces, the Undead, and some were even sold to the Navy. Defeating your enemies is the fastest way to get your hands on these powerful weapons. But the question remains - what's the fate of Raven's Cove? Can it recover from such devastation?